Here's a link with more info on how hull break works: As said above, they start out blue/white-ish, then the more hurt they get, they'll turn more yellow, orange, and red, finally if they are knocked out you'll see them in a hard red outline. The only caveat to this is in tank AB battles, if you have crew replenishment module researched and bought, your tank will auto-stop to replace 'knocked out' crew member.ģ. In Gepard, since you only have two crew, if one is 'knocked out', tank is disabled. Two is the absolute minimum you can have alive and you vehicle to function. And as was pointed out was most likely hull break mechanic or tanks will be auto-destroyed of reduced to one crew member (if crew replenishmentment isn't unlocked and then only in AB).Ģ. Gaijin wants to keep the game rated as 12+ so crew being killed = "knocked out". The commander can also call in airstrikes and talk to other commanders in the team to synchronize their attacks.1. Just like the driver, the commander is vulnerable to machine gun fire with their head outside the tank. To help the commander spot enemy tanks they are equipped with a monocular that can be used when riding with the hatch open. It also shows the capture points on the map and their current status. They are the only player in the tank with a map that shows the position as well as the position of other friendly tanks. The commander has a few tools to help them. CommanderThe commander has no direct input on the tank itself but has a great view of the surroundings. One crank to aim up/down, another one for side to side and there is also a lever to use the powered traverse for faster but less precise aiming. To aim the gun (using motion controllers) there are three controls. However the gunner has a periscope and a scope with magnification. The gunner's view is very limited and without help from the commander and driver they will have a hard time finding a target. GunnerThe gunner has two guns at their disposal. The driver is also the one who can see the current "health" of the tank. When driving with the hatch open the driver will have a much better view and can help spot other tanks but will be vulnerable to incoming machine gun fire. The driver has a very limited view and often depends on the commander to tell them what to do. All tanks have a manual gearbox so there will be a lot of gear shifting. DriverThe driver obviously drives the tank. Detailed interiorsAll tanks come with fully detailed interiors in an attempt to reproduce them as accurately as possible. Gamepad and mouse and keyboard are supported in both VR and on traditional screens. It does still support other inputs than motion controllers. Team up and join in on the 4 on 4 Tank battle! Built for VRSteel Crew is built from the ground up with VR as its focus. Steel Crew is a game that is all about Tank vs Tank combat where you can join the crew of a tank together with up to two of your friends. Even if you are not taking part in the early access you are more than welcome to join. “We already have a living community at discord where everyone is welcome to come with feedback, make friends and report bugs. How are you planning on involving the Community in your development process? “There is no plan to change the price after early access” Will the game be priced differently during and after Early Access? You can play in multiplayer and there is also support for bots.” There are two playable tanks and one level with a lot of placeholder art. “The game is in a good state with most of the main features in place. What is the current state of the Early Access version? “The plan after the full release is to add more maps, modes and tanks.” How is the full version planned to differ from the Early Access version? My guess is that it will move out of early access in the middle of 2022.” However I don't want it to stay there year after year. “It will stay in early access as long as it needs to. With that said it will be a living project and things might break every once in a while.”Īpproximately how long will this game be in Early Access? With early access I can keep the game live and get that feedback constantly. Not only taking suggestions but also feedback when it comes to mechanics and controls etc. I want to keep that and continue building the game with the players. “Already after the first playtest of the game it became clear that there was a great community that was involved in the game.
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